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Mat Chartrand
Mat Chartrand
Game Developer - Unity Techincal Artist - Pixel Artist
Niagara, Canada

Summary

I'm a indie game developer, with a background in traditional art. I’ve been fascinated with videogames ever since I could pick up a gamepad, and have been drawing and sculpting characters and assets ever since. After buying my first computer, I quickly began creating Flash animation, and pixel art. I’m familiar with the whole game development pipeline, however, I excel at 2D & 3D asset creation, and animation.

Skills

2D AnimationConcept ArtConcept Design3D Animation3D ModelingDigital SculptingTexturingGame DesignGame DevelopmentSculptingTexture Baking

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
GIMP
GIMP
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Premiere
Premiere
Aseprite
Aseprite
Godot
Godot
piskel
piskel

Productions

    • Video Game
      The Fallen
    • Year
      2019
    • Role
      3D Artist
    • Company
      6 Pillars Studio

Experience

  • 3D Artist at 6 Pillars Studio
    Saint Catherines, Canada
    June 2019 - Present

    3D Asset artist and Asset Animation